

We will continue to run in-game GM events until the servers close.Starting September 1, all items in the in-game Lumena shop will be discounted to 1 Lumena.Starting September 1, Lumena and other items will no longer be available from the Sony or Microsoft stores.On November 30, 11 AM Pacific time, the servers will close for the final time.The servers will remain open until November 30, 11 AM Pacific time.We will continue to provide support through our ticketing and live chat system through the end of the year.The last remaining server in Korea was shut down on November 19, 2018. Bless Online (Korean:, romanized: Beulleseu) was a massively multiplayer online. This was a hard decision for us, but we will be closing the servers at the end of November. For the reboot of the game, see Bless Unleashed. Our agreement with Round8 has come to an end, and we will not be able to continue supporting the game.

Unfortunately, this time is coming to an end. That is, if we get actual EU servers.We've been publishing Bless Unleashed in partnership with Round8 since 2020, and we've enjoyed our time with our wonderful players. Bless Unleashed allows you to join forces with friends and allies to unfold their story against the great enemies that threaten the vast open world of Lumios. I hope the game releases soon, and that you listen to reasonable suggestions and feedback and don't turn this into yet another BDO or Bless Online. Bless Unleashed is a stunning fantasy genre MMORPG developed on Unreal Engine 4, integrated with a new type of combat system which players can experience and enjoy. I wish i could provide more feedback but as i said, because of the massive latency issues, i cannot be bothered. Especially if the server is hosted on the West Coast, which by the looks of things seem to be an accurate assumption. I am on a 500mb/500mb fiber connection (They have almost the same connection as well), but there are limits. Can't fight, can't move etc without being teleported back and forth due to the horrible latency for the majority of the time played. Me and a bunch of friends (All from Europe) decided to give it a go, regardless, but most of us ended up giving up on it due to the massive latency issues. It'll provide you with false numbers as the player base in its entirety is pooled into one regional server. If you want valuable feedback and such from the entire player base, you need to set up beta servers in the regions that you are releasing the game in, because having people from two different regions won't help you stress test your hardware. You cannot release a beta for a game for two different regions, and expect to get proper feedback when one region has to play on a server located in the other region that only gives them massive latency issues. Take it from someone with over 20 years of alpha/beta (both paid and unpaid) testing experience. (10:00AM PST): We had brief downtime as we applied a server fix. We should be back up and running by 1:00 PM PST. (11:50AM PST): The servers will be brought down in about 10 minutes for a 1-hour maintenance. (6:45PM PST): We are aware of some server instability and are investigating the problem. (Technically speaking, we have identified and are resolving a server issue that should mean a better experience for everyone!) This quick maintenance is scheduled for One Hour but we hope that it will take less time than that.
BLESS UNLEASHED SERVER DOWN PATCH
(10:15AM PST): We will be applying a patch to the servers to address the occasional wonkiness Players may have experienced in the past few days. In order to keep you up-to-date with the current status of the servers, we've created a thread where we will keep the top post updated with the current server status (as well as will monitor for any reports coming in from you guys about having trouble connecting).
